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BOARD KINGS LEVEL 11 SERIES
In this episode, Anette shares her journey growing a small independent studio in Norway, building on top of their Fun Run series success: Anette is also the co-founder and chair of Women in Games Norway. Dirtybit was founded almost 11 years ago, and Anette has been part of the team for the last 7 years. The studio focuses on social multiplayer games, and have grown organically to close to 140 million downloads for their games in the Fun Run series. Kegan Clark is the current Director of Product on Diablo IV at Blizzard Entertainment, former head of Business Intelligence on League of Legends Franchise at Riot Games.Īnette Staloy is CMO at the Norwegian games studio Dirtybit. I deeply enjoyed the authentic and genuine conversation with Kegan, sharing her passion working on Diablo franchise and her personal journey in gaming. Learn how Kegan tackled with professionalism and wisdom the situations of "being the only woman in the room" at companies like Blizzard and Riot Games
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The challenges of aligning between PM and Development teams on Diablo, and how Kegan is adding the PM mindset to the creative development process What can we learn from the advanced Player Research methods at Blizzard? The important differences in Product Management between F2P mobile and AAA development What is the Product Management approach to Diablo IV, and why is this is a new approach in AAA development? In this episode, we are tackling with Kegan all the burning questions you could have about the history and development of the Diablo Franchise: I hope you will learn as much as I did about narrative design.ĭon't miss out on more leadership content by subscribing to the monthly newsletter at I enjoyed so much Steph's passion on narrative design through our conversation. Then she joined King in 2014 and worked as the first narrative designer there and eventually global narrative lead there, before she eventually joined Gameloft to lead the Narrative Design team. Steph started her career in games at Stardoll, a metaverse style sandbox game with tens of millions players, mostly women and girls. Steph is a Canadian working as the Global Narrative Director at Gameloft. Fun fact: Steph shares why Chess is a great example of what conceptual narrative design is What is the ROI of narrative design? (bring those insights to your stakeholders) Why and how diversity enables to create impactful and meaningful stories for players Why narrative design is essential from the concept phase to build long lasting IPs What is narrative design, and why it is not just "writing" for games? In this episode, I am debunking with Steph all the misconceptions about narrative design, and why this field remains so misunderstood in the gaming industry.
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